Things can be filtered in Thing Edit form.Īdded "Hints" side panel, which shows the list of actions, available in current editing mode.Īctions and Effects can be filtered (useful when you remember action/effect name, but don't remember it's number or category).Īctions can be filtered in Preferences form.Īdded errors and warnings indicator to main window (bottom-right corner). Side panel auto hiding can be now toggled much easier. Script editor: pressing "F1" opens keyword help instead of program manual. Size of vertex handles in 2D modes can be changed in preferences. Several game engines can be used per game configuration. You can disable this feature by unchecking " Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size is now shown in texture previews. Info about current selection is shown at the bottom of program's window. New action: "Reload MAPINFO" ( Tools -> Reload MAPINFO). New action: "Reload GLDEFS" ( Tools -> Reload GLDEFS). New action: "Reload MODELDEF/VOXELDEF" ( Tools -> Reload MODELDEF/VOXELDEF). It will export selected sectors (or the whole map, if no sectors are selected) to Wavefront. obj", avaliable as File -> Export -> Selection to Wavefront. New action: "Open Map in current WAD", avaliable as File -> Open Map in current WAD and via Ctrl-Shift-O shortcut. You can save shortcut reference to html file using Help -> Export Shortcut Reference menu command. You can save screenshots using Tools -> Save Screenshot (default key is F12) and Tools -> Save Screenshot (editing area) (default key is Ctrl-F12) menu commands. Hold "Shift" to toggle several button groups at once. Toolbar button groups can be toggled using context menu. Numeric textboxes: in addition to ' NN' and '-NN' to increment or decrement by given value, you can use '*NN' and '/NN' to multiply or divide by given value. Game Configurations form: game configurations can be copied and pasted (a context menu is now available in the game configurations list). dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. Game Configurations form: game configurations can be disabled. Open Map Options, Map Options and Game Configurations forms: resources can be added by dragging them on top of resources list. Maps can now be loaded by dragging wad files on top of GZDB's main window. Help side panel, which shows most of actions, available in current mode. For the full list of features see included documentation.
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